The Container.State struct holds the container's state, and most of
its fields are expected to change dynamically. Some o these state-changes
are explicit, for example, setting the container to be "stopped". Other
state changes can be more explicit, for example due to the containers'
process exiting or being "OOM" killed by the kernel.
The distinction between explicit ("desired") state changes and "state"
("actual state") is sometimes vague; for some properties, we clearly
separated them, for example if a user requested the container to be
stopped or restarted, we store state in the Container object itself;
HasBeenManuallyStopped bool // used for unless-stopped restart policy
HasBeenManuallyRestarted bool `json:"-"` // used to distinguish restart caused by restart policy from the manual one
Other properties are more ambiguous. such as "HasBeenStartedBefore" and
"RestartCount", which are stored on the Container (and persisted to
disk), but may be more related to "actual" state, and likely should
not be persisted;
RestartCount int
HasBeenStartedBefore bool
Given that (per the above) concurrency must be taken into account, most
changes to the `container.State` struct should be protected; here's where
things get blurry. While the `State` type provides various accessor methods,
only some of them take concurrency into account; for example, [State.IsRunning]
and [State.GetPID] acquire a lock, whereas [State.ExitCodeValue] does not.
Even the (commonly used) [State.StateString] has no locking at all.
The way to handle this is error-prone; [container.State] contains a mutex,
and it's exported. Given that its embedded in the [container.Container]
struct, it's also exposed as an exported mutex for the container. The
assumption here is that by "merging" the two, the caller to acquire a lock
when either the container _or_ its state must be mutated. However, because
some methods on `container.State` handle their own locking, consumers must
be deeply familiar with the internals; if both changes to the `Container`
AND `Container.State` must be made. This gets amplified more as some
(exported!) methods, such as [container.SetRunning] mutate multiple fields,
but don't acquire a lock (so expect the caller to hold one), but their
(also exported) counterpart (e.g. [State.IsRunning]) do.
It should be clear from the above, that this needs some architectural
changes; a clearer separation between "desired" and "actual" state (opening
the potential to update the container's config without manually touching
its `State`), possibly a method to obtain a read-only copy of the current
state (for those querying state), and reviewing which fields belong where
(and should be persisted to disk, or only remain in memory).
This PR preserves the status quo; it makes no structural changes, other
than exposing where we access the container's state. Where previously the
State fields and methods were referred to as "part of the container"
(e.g. `ctr.IsRunning()` or `ctr.Running`), we now explicitly reference
the embedded `State` (`ctr.State.IsRunning`, `ctr.State.Running`).
The exception (for now) is the mutex, which is still referenced through
the embedded struct (`ctr.Lock()` instead of `ctr.State.Lock()`), as this
is (mostly) by design to protect the container, and what's in it (including
its `State`).
[State.IsRunning]: c4afa77157/daemon/container/state.go (L205-L209)
[State.GetPID]: c4afa77157/daemon/container/state.go (L211-L216)
[State.ExitCodeValue]: c4afa77157/daemon/container/state.go (L218-L228)
[State.StateString]: c4afa77157/daemon/container/state.go (L102-L131)
[container.State]: c4afa77157/daemon/container/state.go (L15-L23)
[container.Container]: c4afa77157/daemon/container/container.go (L67-L75)
[container.SetRunning]: c4afa77157/daemon/container/state.go (L230-L277)
Signed-off-by: Sebastiaan van Stijn <github@gone.nl>
These comments were added to enforce using the correct import path for
our packages ("github.com/docker/docker", not "github.com/moby/moby").
However, when working in go module mode (not GOPATH / vendor), they have
no effect, so their impact is limited.
Remove these imports in preparation of migrating our code to become an
actual go module.
Signed-off-by: Sebastiaan van Stijn <github@gone.nl>
Define consts for the Actions we use for events, instead of "ad-hoc" strings.
Having these consts makes it easier to find where specific events are triggered,
makes the events less error-prone, and allows documenting each Action (if needed).
Signed-off-by: Sebastiaan van Stijn <github@gone.nl>
Ensure data-race-free access to the daemon configuration without
locking by mutating a deep copy of the config and atomically storing
a pointer to the copy into the daemon-wide configStore value. Any
operations which need to read from the daemon config must capture the
configStore value only once and pass it around to guarantee a consistent
view of the config.
Signed-off-by: Cory Snider <csnider@mirantis.com>
The containerd client is very chatty at the best of times. Because the
libcontained API is stateless and references containers and processes by
string ID for every method call, the implementation is essentially
forced to use the containerd client in a way which amplifies the number
of redundant RPCs invoked to perform any operation. The libcontainerd
remote implementation has to reload the containerd container, task
and/or process metadata for nearly every operation. This in turn
amplifies the number of context switches between dockerd and containerd
to perform any container operation or handle a containerd event,
increasing the load on the system which could otherwise be allocated to
workloads.
Overhaul the libcontainerd interface to reduce the impedance mismatch
with the containerd client so that the containerd client can be used
more efficiently. Split the API out into container, task and process
interfaces which the consumer is expected to retain so that
libcontainerd can retain state---especially the analogous containerd
client objects---without having to manage any state-store inside the
libcontainerd client.
Signed-off-by: Cory Snider <csnider@mirantis.com>
This changes mounts.NewParser() to create a parser for the current operatingsystem,
instead of one specific to a (possibly non-matching, in case of LCOW) OS.
With the OS-specific handling being removed, the "OS" parameter is also removed
from `daemon.verifyContainerSettings()`, and various other container-related
functions.
Signed-off-by: Sebastiaan van Stijn <github@gone.nl>
Instead of having to create a bunch of custom error types that are doing
nothing but wrapping another error in sub-packages, use a common helper
to create errors of the requested type.
e.g. instead of re-implementing this over and over:
```go
type notFoundError struct {
cause error
}
func(e notFoundError) Error() string {
return e.cause.Error()
}
func(e notFoundError) NotFound() {}
func(e notFoundError) Cause() error {
return e.cause
}
```
Packages can instead just do:
```
errdefs.NotFound(err)
```
Signed-off-by: Brian Goff <cpuguy83@gmail.com>
Signed-off-by: John Howard <jhoward@microsoft.com>
This PR has the API changes described in https://github.com/moby/moby/issues/34617.
Specifically, it adds an HTTP header "X-Requested-Platform" which is a JSON-encoded
OCI Image-spec `Platform` structure.
In addition, it renames (almost all) uses of a string variable platform (and associated)
methods/functions to os. This makes it much clearer to disambiguate with the swarm
"platform" which is really os/arch. This is a stepping stone to getting the daemon towards
fully multi-platform/arch-aware, and makes it clear when "operating system" is being
referred to rather than "platform" which is misleadingly used - sometimes in the swarm
meaning, but more often as just the operating system.
Use strongly typed errors to set HTTP status codes.
Error interfaces are defined in the api/errors package and errors
returned from controllers are checked against these interfaces.
Errors can be wraeped in a pkg/errors.Causer, as long as somewhere in the
line of causes one of the interfaces is implemented. The special error
interfaces take precedence over Causer, meaning if both Causer and one
of the new error interfaces are implemented, the Causer is not
traversed.
Signed-off-by: Brian Goff <cpuguy83@gmail.com>
Reuse existing structures and rely on json serialization to deep copy
Container objects.
Also consolidate all "save" operations on container.CheckpointTo, which
now both saves a serialized json to disk, and replicates state to the
ACID in-memory store.
Signed-off-by: Fabio Kung <fabio.kung@gmail.com>
Replicate relevant mutations to the in-memory ACID store. Readers will
then be able to query container state without locking.
Signed-off-by: Fabio Kung <fabio.kung@gmail.com>
Kernel memory is not allowed to be updated if container is
running, it's not actually a precise kernel limitation.
Before kernel version 4.6, kernel memory will not be accounted
until kernel memory limit is set, if a container created with
kernel memory initialized, kernel memory is accounted as soon
as process created in container, so kernel memory limit update
is allowed afterward. If kernel memory is not initialized,
kernel memory consumed by processes in container will not be
accounted, so we can't update the limit because the account
will be wrong.
So update kernel memory of a running container with kernel memory
initialized is allowed, we should soften the limitation by docker.
Signed-off-by: Qiang Huang <h.huangqiang@huawei.com>
In order to keep a little bit of "sanity" on the API side, validate
hostname only starting from v1.24 API version.
Signed-off-by: Vincent Demeester <vincent@sbr.pm>
Remove function `WaitRunning` because it's actually not necessary, also
remove wait channel for state "running" to avoid mixed use of the state
wait channel.
Signed-off-by: Zhang Wei <zhangwei555@huawei.com>
Moving all strings to the errors package wasn't a good idea after all.
Our custom implementation of Go errors predates everything that's nice
and good about working with errors in Go. Take as an example what we
have to do to get an error message:
```go
func GetErrorMessage(err error) string {
switch err.(type) {
case errcode.Error:
e, _ := err.(errcode.Error)
return e.Message
case errcode.ErrorCode:
ec, _ := err.(errcode.ErrorCode)
return ec.Message()
default:
return err.Error()
}
}
```
This goes against every good practice for Go development. The language already provides a simple, intuitive and standard way to get error messages, that is calling the `Error()` method from an error. Reinventing the error interface is a mistake.
Our custom implementation also makes very hard to reason about errors, another nice thing about Go. I found several (>10) error declarations that we don't use anywhere. This is a clear sign about how little we know about the errors we return. I also found several error usages where the number of arguments was different than the parameters declared in the error, another clear example of how difficult is to reason about errors.
Moreover, our custom implementation didn't really make easier for people to return custom HTTP status code depending on the errors. Again, it's hard to reason about when to set custom codes and how. Take an example what we have to do to extract the message and status code from an error before returning a response from the API:
```go
switch err.(type) {
case errcode.ErrorCode:
daError, _ := err.(errcode.ErrorCode)
statusCode = daError.Descriptor().HTTPStatusCode
errMsg = daError.Message()
case errcode.Error:
// For reference, if you're looking for a particular error
// then you can do something like :
// import ( derr "github.com/docker/docker/errors" )
// if daError.ErrorCode() == derr.ErrorCodeNoSuchContainer { ... }
daError, _ := err.(errcode.Error)
statusCode = daError.ErrorCode().Descriptor().HTTPStatusCode
errMsg = daError.Message
default:
// This part of will be removed once we've
// converted everything over to use the errcode package
// FIXME: this is brittle and should not be necessary.
// If we need to differentiate between different possible error types,
// we should create appropriate error types with clearly defined meaning
errStr := strings.ToLower(err.Error())
for keyword, status := range map[string]int{
"not found": http.StatusNotFound,
"no such": http.StatusNotFound,
"bad parameter": http.StatusBadRequest,
"conflict": http.StatusConflict,
"impossible": http.StatusNotAcceptable,
"wrong login/password": http.StatusUnauthorized,
"hasn't been activated": http.StatusForbidden,
} {
if strings.Contains(errStr, keyword) {
statusCode = status
break
}
}
}
```
You can notice two things in that code:
1. We have to explain how errors work, because our implementation goes against how easy to use Go errors are.
2. At no moment we arrived to remove that `switch` statement that was the original reason to use our custom implementation.
This change removes all our status errors from the errors package and puts them back in their specific contexts.
IT puts the messages back with their contexts. That way, we know right away when errors used and how to generate their messages.
It uses custom interfaces to reason about errors. Errors that need to response with a custom status code MUST implementent this simple interface:
```go
type errorWithStatus interface {
HTTPErrorStatusCode() int
}
```
This interface is very straightforward to implement. It also preserves Go errors real behavior, getting the message is as simple as using the `Error()` method.
I included helper functions to generate errors that use custom status code in `errors/errors.go`.
By doing this, we remove the hard dependency we have eeverywhere to our custom errors package. Yes, you can use it as a helper to generate error, but it's still very easy to generate errors without it.
Please, read this fantastic blog post about errors in Go: http://dave.cheney.net/2014/12/24/inspecting-errors
Signed-off-by: David Calavera <david.calavera@gmail.com>
Add `--restart` flag for `update` command, so we can change restart
policy for a container no matter it's running or stopped.
Signed-off-by: Zhang Wei <zhangwei555@huawei.com>
Currently some commands including `kill`, `pause`, `restart`, `rm`,
`rmi`, `stop`, `unpause`, `udpate`, `wait` will print a lot of error
message on client side, with a lot of redundant messages, this commit is
trying to remove the unuseful and redundant information for user.
Signed-off-by: Zhang Wei <zhangwei555@huawei.com>
Currently, daemonbuilder package (part of daemon) implemented the
builder backend. However, it was a very thin wrapper around daemon
methods and caused an implementation dependency for api/server build
endpoint. api/server buildrouter should only know about the backend
implementing the /build API endpoint.
Removing daemonbuilder involved moving build specific methods to
respective files in the daemon, where they fit naturally.
Signed-off-by: Anusha Ragunathan <anusha@docker.com>
- Stop serializing JSONMessage in favor of events.Message.
- Keep backwards compatibility with JSONMessage for container events.
Signed-off-by: David Calavera <david.calavera@gmail.com>
It's used for updating properties of one or more containers, we only
support resource configs for now. It can be extended in the future.
Signed-off-by: Qiang Huang <h.huangqiang@huawei.com>