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rename "image" vars to prevent conflicts with imports
We have many "image" packages, so these vars easily conflict/shadow imports. Let's rename them (and in some cases use a const) to prevent that. Signed-off-by: Sebastiaan van Stijn <github@gone.nl>
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@@ -65,7 +65,7 @@ func (s *DockerSwarmSuite) TestSwarmNetworkPluginV2(c *testing.T) {
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d2 := s.AddDaemon(ctx, c, true, false)
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// install plugin on d1 and d2
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pluginName := "aragunathan/global-net-plugin:latest"
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const pluginName = "aragunathan/global-net-plugin:latest"
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_, err := d1.Cmd("plugin", "install", pluginName, "--grant-all-permissions")
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assert.NilError(c, err)
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@@ -74,12 +74,12 @@ func (s *DockerSwarmSuite) TestSwarmNetworkPluginV2(c *testing.T) {
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assert.NilError(c, err)
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// create network
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networkName := "globalnet"
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const networkName = "globalnet"
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_, err = d1.Cmd("network", "create", "--driver", pluginName, networkName)
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assert.NilError(c, err)
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// create a global service to ensure that both nodes will have an instance
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serviceName := "my-service"
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const serviceName = "my-service"
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_, err = d1.Cmd("service", "create", "--detach", "--no-resolve-image", "--name", serviceName, "--mode=global", "--network", networkName, "busybox", "top")
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assert.NilError(c, err)
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@@ -100,10 +100,10 @@ func (s *DockerSwarmSuite) TestSwarmNetworkPluginV2(c *testing.T) {
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time.Sleep(20 * time.Second)
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image := "busybox:latest"
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const imgName = "busybox:latest"
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// create a new global service again.
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_, err = d1.Cmd("service", "create", "--detach", "--no-resolve-image", "--name", serviceName, "--mode=global", "--network", networkName, image, "top")
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_, err = d1.Cmd("service", "create", "--detach", "--no-resolve-image", "--name", serviceName, "--mode=global", "--network", networkName, imgName, "top")
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assert.NilError(c, err)
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poll.WaitOn(c, pollCheck(c, d1.CheckRunningTaskImages(ctx), checker.DeepEquals(map[string]int{image: 1})), poll.WithTimeout(defaultReconciliationTimeout))
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poll.WaitOn(c, pollCheck(c, d1.CheckRunningTaskImages(ctx), checker.DeepEquals(map[string]int{imgName: 1})), poll.WithTimeout(defaultReconciliationTimeout))
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}
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