package emu.grasscutter.data.binout;

import java.util.Map;

public class AbilityData {
    public String abilityName;
    public Map<String, AbilityModifier> modifiers;
    public boolean isDynamicAbility;
    public Map<String, Float> abilitySpecials;
    // abilityMixins
    // onAbilityStart
    // onKill
}
